Scale Factor Formula:
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The scale factor formula calculates new coordinates after applying a scaling transformation. It's used in geometry, computer graphics, and engineering to resize objects while maintaining their proportions.
The calculator uses the scale factor formula:
Where:
Explanation: Each coordinate is multiplied by the scale factor to produce the new scaled coordinates. A scale factor >1 enlarges, <1 reduces, and =1 maintains the same size.
Details: Coordinate scaling is fundamental in computer graphics, CAD systems, map making, and any application where objects need to be resized proportionally.
Tips: Enter original coordinates in any consistent units, and the scale factor (positive values). The calculator will output the new coordinates in the same units.
Q1: What happens with negative scale factors?
A: Negative scale factors create a reflection (inversion) in addition to scaling. The absolute value determines the size change.
Q2: Can I scale 3D coordinates with this?
A: The same principle applies to 3D coordinates: (x', y', z') = (k*x, k*y, k*z).
Q3: How does this relate to vector scaling?
A: This is exactly vector scaling - multiplying a vector (x,y) by a scalar k.
Q4: What about non-uniform scaling?
A: For different scaling in x and y directions, use different scale factors: (k₁*x, k₂*y).
Q5: How is this used in computer graphics?
A: This is part of transformation matrices used to scale objects in 2D and 3D graphics.