3D Distance Formula:
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The 3D Euclidean distance is the straight-line distance between two points in three-dimensional space. It extends the Pythagorean theorem to three dimensions and is fundamental in geometry, physics, computer graphics, and many engineering applications.
The calculator uses the 3D distance formula:
Where:
Explanation: The formula calculates the square root of the sum of squared differences in each coordinate dimension (x, y, z).
Details: 3D distance calculations are used in computer graphics (ray tracing), physics (particle interactions), robotics (path planning), molecular modeling, and GPS systems.
Tips: Enter the coordinates of two points in 3D space. The calculator accepts any real numbers and will compute the straight-line distance between them.
Q1: What units does the calculator use?
A: The calculator uses whatever units your coordinates are in. The result will be in the same units.
Q2: How accurate is the calculation?
A: The calculation is mathematically exact (limited only by floating-point precision). Results are rounded to 4 decimal places.
Q3: Can I use this for 2D points?
A: Yes, simply set the z-coordinates to 0 (or any equal value) for both points.
Q4: What's the maximum distance this can calculate?
A: There's no inherent limit, but extremely large values may cause floating-point overflow.
Q5: How is this different from Manhattan distance?
A: Euclidean distance is the straight-line distance, while Manhattan distance is the sum of absolute coordinate differences (like walking in a grid pattern).