2D Distance Formula:
From: | To: |
The 2D distance calculation determines the straight-line distance between two points in a two-dimensional plane using their coordinates. It's based on the Pythagorean theorem and is fundamental in geometry, physics, and many practical applications.
The calculator uses the distance formula:
Where:
If speed is provided, it also calculates time using: \[ t = \frac{d}{s} \] where \( s \) is speed and \( t \) is time.
Details: 2D distance calculations are used in navigation, computer graphics, physics simulations, game development, and many engineering applications where spatial relationships are important.
Tips: Enter coordinates for two points. Optionally provide speed to calculate travel time. All values can be positive or negative, representing positions in the 2D plane.
Q1: What units should I use?
A: The calculator works with any consistent units. Just ensure all coordinates use the same units, and speed matches these units.
Q2: Can I use this for 3D points?
A: No, this is specifically for 2D. For 3D, you would need to add a z-coordinate term to the distance formula.
Q3: What if my points have the same coordinates?
A: The distance will be zero, indicating the points are at the same location.
Q4: How accurate is the calculation?
A: The calculation is mathematically precise. Any limitations would come from the precision of your input values.
Q5: Can I calculate speed if I know distance and time?
A: Yes, but this calculator focuses on distance and time. You would need to rearrange the formula: speed = distance/time.